I am currently self employed, working on a startup project.  We're in the earliest stages of putting it together, so I can't talk a whole lot about it.  My primary task at the moment is writing a scalable, high-performance web crawler.

Prior to starting this project, I worked for a year on a 3D graphics engine and world editor for embedded gaming systems.  This was an outgrowth of the work I did for Eclipse Entertainment in 1998 and 1999.

From May 1999 to May 2005, I worked at Catapult Systems in Austin.  During my tenure at Catapult, I worked on the Inquisite product team first as a developer, then as a Solutions consultant, and also as a Sales Engineer for a brief period.  I also worked as a Senior Consultant for Catapult's Professional Services division.  Catapult Systems is a very good company to work for.  They truly value their employees and treat them very well.  I would not hesitate to recommend them to anybody, and I would return to work for them gladly.

Before Catapult Systems I worked for several years in the computer gaming industry, first for Cinematronics (who brought us Space Cadet Pinball for Windows), then for Maxis, Inc., Microprose, and Eclipse Entertainment.  During that time I worked on a number of games, the most notable being TriTryst, a puzzle game published by Virgin Interactive, and Jack Nicklaus 4, a golf simulation published by Accolade.  I was the lead programmer on TriTryst, and I was the designer and sole programmer for the Jack Nicklaus 4 Course Designer.